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Gen City Labs
Blog
Author:
Devin Hunter
Looking Ahead: Helios’ 2020 Digital Experiential Trendwatch
Disrupting the $145 Billion Corporate Learning Market
Big Idea: Brand Storytelling vs Storyliving
The Case for Greater Digital in Sponsorship Briefs
Interactive Fan Engagement at the Super Bowl
Infinite Runner Study
Auto Shows are Changing. One Interactive Metric Can Help
Activating Esports Sponsorship Using Interactive Fan Experiences
A Quick ABPM Spring Conference Recap
Hoverboards And VR: A Review Of Our 2nd Internal Study
Jelly Shader, Part 7: Project Clean-Up and Final Steps
Jelly Shader, Part 6: Omni-Directional Movement Axis
Jelly Shader, Part 5: Player Interaction
Jelly Shader, Part 4: Integration With Unity
Jelly Shader, Part 3: Trailing Sine Wave
What I Learned from UX Mentor Night
Jelly Shader, Part 2: A Basic Sine Wave
Jelly Shader, Part 1: Basic Project Setup
3 Interactive Ideas Inspired by ABPM’s Fall Workshop
Auto Show Leaders Engage and Win with Interactive
Spaces to Experiences: 2 Dimensions of Digital Corporate Environment
EBCs and Events
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Design Week Portland 2017
SXSW 2017
INST-INT 2017
Taking it to the MAX
World of Watson
Scaling UI for the HoloLens
Hall of Famous 3D Scan Experience
SXSW 2016: UE4 CompuTrainer Module
IBM Interconnect Visualizer
A Day In The (Met)Life
Focus Window Display
Unity Creative Code Workshop
Interactive Glove Prototype
Kleedoscope
Final Four: A Digital Review
Game Developers Conference 2015
Portland VR Meetup
5 Takeaways From First Oculus Connect
INST-INT Conference 2014
Helios Interactive + Open Source
Head of the Order
EventTech 2013
Digital Playbook
Intel Hackathon
Eyeo 2013